Nexum Galaxy
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Orders will not dispatch until Monday 30 December
THE FUTURE OF HUMANITY……
… Millions of years have passed since the ancient Humans, who arose on the mythical Earth, discovered the technology of stellar travel. Their descendants, Settlers of Planetary Systems, have traveled the galaxies fighting countless alien species to expand their influence and ensure their survival. Now they have almost nothing to do with what it was before, and each group of civilizations that has survived has been thanks to its split, evolution, and specialization in the domain of one of the foundations of nature (matter, energy, data, and space-time). Everyone is aware that they lack the knowledge that will allow them to absorb others to gain absolute control. What they call NEXUM…
To make up the game board, three Planetary Systems are placed on the table for each participating player.
Each Planetary System is made up of a star and three planets:
An initial system, the color of the player, whose largest planet is the "Tann" or possessor of the Tannhäuser Gate, through which its four initial ships are supposed to have arrived.
A large system, with three large planets and a Tech Relic on one of them.
A small system, with a large planet, a medium, and a small one, which houses another of the Technological Relics that carry the NEXUM.
That is, there are six Planetary Systems for one and two players, up to twelve Systems for four players, each game being able to have a different composition, forcing strategies to be rethought. The turn is not significant, but if they touch or not, because it will affect the cost of movement between them.
All players will start with three energy units and four ships on their planet “Tann”.
The turn system is different depending on whether there are one, two, three, or four players, following the corresponding mini-board.
It is always made up of one or two phases, these being "Management" or "Navigation".
In the "Management" phase, energy is obtained for each Astro that one owns and then there is the possibility of creating ships on controlled planets, in exchange for energy.
In the "Navigation" phase, you can navigate at different distances and costs, and you can conquer an Astro with or without combat, providing energy loot according to the size of the star. The combats are by majority of ships, with the cost of sacrifice in the function of the defense.
Stars have limitations and special appropriation, defense, and destruction properties.
Technological Relics endow those who occupy them with special properties, being able to take them to other Planets and accumulate them in combined effect.
There are two ways to win the Battle for this Sector of GALAXY: Either by winning a minimum number of fights or by owning a certain number of Relics, both according to the number of players.
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