Unfathomable: From the Abyss Expansion
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“I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed…” –H.P. Lovecraft
This voyage just got a lot more dangerous.
The creatures that first boarded the SS Atlantica were only the beginning. The horrors of the deep have stirred, and it will take all the humans’ strength to banish them whence they came. But passengers of the ship have awoken to the danger, and new allies have arrived to aid in the struggle for survival. The fate of the Atlantica hangs in the balance.
In this expansion, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean, the waters themselves growing violent enough to sweep passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn. Fortunately, the humans aboard the ship have some new tools at their disposal, and with eight new playable characters, new card types, and more of everything that made the original game so great, the struggle for the fate of the SS Atlantica has never been this fierce!
New Horrors
Perhaps the most notable new feature that From the Abyss brings to the table is the addition of “horrors” to the horde of monsters assailing the Atlantica.
The horrors are the Shoggoth, the Drowned Spirit, and the Grasping Tendril. While not invincible like the monarchs, horrors are more dangerous than Deep Ones, and more difficult to defeat. While humans can attack horrors to repel them, they can only be defeated by the effects of the travel track and the ritual track, and each horror poses its own unique threat to the Atlantica.
Of course, the horrors aren’t the only new dangers to the ship. Tons of new mythos cards provide a greater spread of challenges that the humans must overcome if they wish to survive. Most of the new mythos cards have a horror activation icon in the corner, which can advance the new “horror track” and gradually spawn horrors one by one. Some of the mythos cards, such as Tug of War , can even bring a horror into play directly, skipping the usual process of building up to a spawn.
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